Disabling mods
Don't like a feature or having a mod conflict? Easiest way to resolve it is to disable the mod. For resource pack-related issues, see this page.
Notes:
- You can also delete the mod(s), but that will make it harder to use them later, unless you remember the mod's name exactly.
- Don't disable anything that says "API", other mods need it to work.
- 1.With the game open, click
Mods
- 2.Scroll down to the specific mod you want to disable, note the third row with the pencil icon ✏️
- If the pencil is blue and the text says "Toggle mod", click the config buttonand find the setting that disables the mod
- If the pencil is blue and the text says something else, click the config buttonand see if you can disable the specific feature you need
- If the pencil is gray and there is no config button, follow your launcher-specific instructions below
- If you don't see any pencils, you don't have the Mod Menu Helper resource pack enabled for some reason.
- 1.Click
Done
→Options...
→Resource Packs...
→⏵
on "Mod Menu Helper.zip" →Done
→ go to point 1 of this tutorial
- 1.Open CurseForge Launcher
- 2.Go to
My Modpacks
, click on Fabulously Optimized - 3.Click on the three dots, select
Profile Options
- 4.Check "Allow content management for this profile", click
Done
- 5.Find the mod you need, toggle the knob.
- 1.Open MultiMC
- 2.Click on Fabulously Optimized, then
Edit Instance
- 3.Go to
Loader mods
- 4.Find the mod you need, uncheck the checkbox.
There is currently no easy way because the tool downloads missing mods back on launch. There are script workarounds though, tutorials written here.
- 1.Open Prism Launcher
- 2.Click on Fabulously Optimized, then
Edit
- 3.Go to
Mods
- 4.Find the mod you need, uncheck the checkbox.
- 1.Open GDLauncher
- 2.Right click Fabulously Optimized, click on
Manage
- 3.Select
Mods
- 4.Find the mod you need, toggle the knob.
- 1.Open Minecraft Launcher, click on
Installations
- 2.Click the folder icon on the profile you've created for the pack (could be named Fabric)
- 3.Click
mods
- 4.Rename the specific mod from "modname.jar" to "modname.jar.disabled"
- Rename ".jar.disabled" back to ".jar" to use the mod again.
Last modified 1mo ago